Quantcast
Channel: Displaying items by tag: Chris Roberts
Browsing all 20 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Star Citizen Multi-Crew, Gamescom Presentation, & Tech Drill-Down | Interview

Cloud Imperium Games' Star Citizen has several planned differentiators when it comes to space sims. One of the most noteworthy is the promise of ships manned by multiple crew members, expected to be...

View Article



Image may be NSFW.
Clik here to view.

Chris Roberts on DirectX 12, Vulkan, & the Impact on Star Citizen

We were recently joined by Cloud Imperium Games' Chris Roberts, known best for space sim Star Citizen, to discuss DirectX 12, Vulkan (OpenGL Next), and game engine pipelines. This content has been...

View Article

Image may be NSFW.
Clik here to view.

Chris Roberts on Star Citizen Engine Architecture & Zoning Optimization

Our most recent interview with Cloud Imperium Games' Chris Roberts became a two-parter, following an initial discussion on DirectX 12 and Vulkan APIs. Part two dives deeper into the render pipeline,...

View Article

Image may be NSFW.
Clik here to view.

Warren Spector Interview - 'We Thought We Were Going to Change the World'

Industry luminary Warren Spector helmed the keynote at the East Coast Game Conference yesterday in Raleigh. Readers of our Star Citizen (Chris Roberts) and Shroud of the Avatar (Richard Garriott)...

View Article

Image may be NSFW.
Clik here to view.

Star Citizen 3.0 at Gamescom: Procedural Planets & 4K Screenshots

For our average multiple interviews per year with Chris Roberts and team, this year has been a quiet one. The team's been keeping their heads down while working on finalizing Squadron 42, the...

View Article


Image may be NSFW.
Clik here to view.

Chris Roberts on Star Citizen's Procedural Planets, Alpha 3.0, & CitizenCon

It's been three years since we first visited the Cloud Imperium Games studios in Santa Monica, though we've conducted a dozen interviews with CIG CEO Chris Roberts in the time since. Now, taking a...

View Article

Image may be NSFW.
Clik here to view.

Chris Roberts on Character Tech, Weather System, & Engine Architecture

It took us nearly 5000 words to cover the first half of our two-part interview with Cloud Imperium Games CEO Chris Roberts, who joins us now for the second half. In the first part, we dove straight...

View Article

Image may be NSFW.
Clik here to view.

Star Citizen's Sean Tracy on 64-bit Engine Tech & Procedural Edge Blending

Cloud Imperium Games has been talking about its 64-bit engine conversion for at least two years now, but we've never had a chance to properly explain the benefit of this move. Following last week's...

View Article


Image may be NSFW.
Clik here to view.

CitizenCon 2016 - Sandwurms, Planets V2, & Star Citizen's Roadmap

Leading into Star Citizen's annual “CitizenCon” event, held today, we received preliminary details from CIG CEO Chris Roberts and Technical Director Sean Tracy, both of whom heavily focused on an...

View Article


Image may be NSFW.
Clik here to view.

Chris Roberts on Squadron 42's Absence & Big Moves on Planets V2, Roadmap

CitizenCon 2016 included the biggest technological demonstrations that the game has publicly shown to-date, including fully functional procedural generation 2.0 for planets, real-time spring physics,...

View Article

Image may be NSFW.
Clik here to view.

Star Citizen Multi-Crew, Gamescom Presentation, & Tech Drill-Down | Interview

Cloud Imperium Games' Star Citizen has several planned differentiators when it comes to space sims. One of the most noteworthy is the promise of ships manned by multiple crew members, expected to be...

View Article

Image may be NSFW.
Clik here to view.

Chris Roberts on DirectX 12, Vulkan, & the Impact on Star Citizen

We were recently joined by Cloud Imperium Games' Chris Roberts, known best for space sim Star Citizen, to discuss DirectX 12, Vulkan (OpenGL Next), and game engine pipelines. This content has been...

View Article

Image may be NSFW.
Clik here to view.

Chris Roberts on Star Citizen Engine Architecture & Zoning Optimization

Our most recent interview with Cloud Imperium Games' Chris Roberts became a two-parter, following an initial discussion on DirectX 12 and Vulkan APIs. Part two dives deeper into the render pipeline,...

View Article


Image may be NSFW.
Clik here to view.

Warren Spector Interview - 'We Thought We Were Going to Change the World'

Industry luminary Warren Spector helmed the keynote at the East Coast Game Conference yesterday in Raleigh. Readers of our Star Citizen (Chris Roberts) and Shroud of the Avatar (Richard Garriott)...

View Article

Image may be NSFW.
Clik here to view.

Star Citizen 3.0 at Gamescom: Procedural Planets & 4K Screenshots

For our average multiple interviews per year with Chris Roberts and team, this year has been a quiet one. The team's been keeping their heads down while working on finalizing Squadron 42, the...

View Article


Image may be NSFW.
Clik here to view.

Chris Roberts on Star Citizen's Procedural Planets, Alpha 3.0, & CitizenCon

It's been three years since we first visited the Cloud Imperium Games studios in Santa Monica, though we've conducted a dozen interviews with CIG CEO Chris Roberts in the time since. Now, taking a...

View Article

Image may be NSFW.
Clik here to view.

Chris Roberts on Character Tech, Weather System, & Engine Architecture

It took us nearly 5000 words to cover the first half of our two-part interview with Cloud Imperium Games CEO Chris Roberts, who joins us now for the second half. In the first part, we dove straight...

View Article


Image may be NSFW.
Clik here to view.

Star Citizen's Sean Tracy on 64-bit Engine Tech & Procedural Edge Blending

Cloud Imperium Games has been talking about its 64-bit engine conversion for at least two years now, but we've never had a chance to properly explain the benefit of this move. Following last week's...

View Article

Image may be NSFW.
Clik here to view.

CitizenCon 2016 - Sandwurms, Planets V2, & Star Citizen's Roadmap

Leading into Star Citizen's annual “CitizenCon” event, held today, we received preliminary details from CIG CEO Chris Roberts and Technical Director Sean Tracy, both of whom heavily focused on an...

View Article

Image may be NSFW.
Clik here to view.

Chris Roberts on Squadron 42's Absence & Big Moves on Planets V2, Roadmap

CitizenCon 2016 included the biggest technological demonstrations that the game has publicly shown to-date, including fully functional procedural generation 2.0 for planets, real-time spring physics,...

View Article
Browsing all 20 articles
Browse latest View live


Latest Images